![]() They call this algorithm MD5F in their code. So I reverse engineered the code and found out that actually they do use a proprietary, modified variant of MD5 that produces completely different results. This hash function is key: while initially my assumption was that this is MD5, none of the combinations I tried actually yielded the correct result. Essentially, the blueprint strings are Base64-encoded, gzipped binary data that are also hashed. Spends hours reverse engineering DSP and implementing the necessary bitsĭyson Sphere Program kindof “authenticates” blueprints. ![]() So there are two possible solutions that you could take: Now, all of this can obviously done in the game.
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